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Working on Dead Space 2 I had the opportunity to touch many different aspects of the game. Including; environment art, scripted sequences, interactive moments, panoramic vistas, visual effects, lighting, and technical / performance optimizations.

The following selection is a small sample of the work I did where I had an abundance of ownership.

 

 

 

 

One of the most enjoable parts of working on Guitar Hero is the ability to create an entire show for the viewer to enjoy.

At Activision I took on some creative challenges constructing not only environments, lighting, and vfx, but also writing scriped sequences of events that would trigger hand made motion graphic effects.

There are several videos below, and still images with wireframes included in the slideshow.

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I constructed this sequence with the exception of VFX emoticons, particle words, and the white out.

 

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This was a R&D test I made.

 

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I constructed this sequence with the exception of camera work, character glows/character spins, and emoticons.

 

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I constructed the environment, lighting, and some animated props.

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I constructed the environment, lighting, and some animated props.

 

 

 

These are some early pre-vis concepts for Capcom/Airtight Games' Dark Void.

 

 

 

At Mad Doc Software, we worked with various partners such as Gearbox Software on solutions for various multiplayer maps.

I contributed with lighting.

 

 

 

One of Mad Doc Software's partners was Propaganda Games, where we worked on Turok.

I contributed with environment modeling, set dressing, and lighting.

 

 

 

 

I began my career working on James Bond 007: From Russia with Love at Electronic Arts as a concept artist.

I worked closely with the art director to establish the look of the game, and contributed the a large portion of pre-production work.

This was an exceptional learning experience for me, and I was able to grow and work on texturing, modeling, and debugging as well.

 

 

 

The following images include college work, cancelled projects, tests, and personal work.

 

 

 

Hi, my name is Gerardo, I'm an artist and game developer.

I've been fortunate to work on titles that have required different creative solutions.

This website is very much a work in progress, thank you for your patience as I continue to develop it and my work.

Thank you for visiting!

 

 

 

 

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ART CENTER COLLEGE OF DESIGN
BOOKER T WASHINGTON HIGH SCHOOL FOR THE PERFORMING AND VISUAL ARTS

RONALD KURNIAWAN
ADAM BOLT
JENNIFER JACKMAN
NIK DAUM
PATRICK HANENBERGER
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